Chucklefish | 2020
Wargroove: Double Trouble is a free DLC expansion that adds substantial content to the base game.
Development began shortly before Wargroove’s official release in February 2019.
I worked on character animation, environment art and concepts for the new commanders & units.
This DLC brings the total sprite count in Wargroove to over 30,000.
Double Trouble campaign world map
Wulfar animated emotes, to be used in cutscenes
Orla and Errol animated emotes, to be used in cutscenes
Errol and Orla battle animations
Vesper animated emotes, to be used in cutscenes
Errol and Orla ‘Groove’ animations
New thief unit, with gold
Concept art for new thief unit
Concept art for twin commanders’ battle animation
Chucklefish | 2019
Wargroove is a turn-based tactics game. Development on the game began in 2016, with a small team working on the core mechanics. I was brought onto the team in mid-development, helping with environment art and character animation until the games release in early 2019.
Wargroove won the TIGA Best Strategy Game 2019 award in November 2019, and was nominated for Best Strategy Game at The Game Awards 2019.
world map for use in custom campaigns
Share & Create menu background
Options menu background
Bespoke Mercia animation, for use in campaign cutscene
Bespoke Mercia animation, for use in campaign cutscene
Valder animated emotes, for use in cutscenes
Animations for use in menu backgrounds
Sedge animations, for use in cutscenes
One of my tasks was to double the size of all existing background environment art.
Final expanded background environments, based on initial art by Lu Nascimento
Another sample of expanded background environments, based on initial art by Lu Nascimento
Coatsink | Raw Fury | 2018
Coatsink and Raw Fury entrusted the art team with a great deal of creative freedom on this project. I was initially hired to update the visuals of the game, but the scope expanded to allow for themed islands.
This then expanded further when my pitch for a bamboo themed island quickly grew into a complete ‘feudal japan’ themed overhaul of the games’ assets.
Here is a small selection of assets I created for the game.
Mockup demonstrating ‘bamboo’ theme concept
Feudal Japan themed ‘Castle’ in various stages of upgrade.
Updated Archer unit with new visuals and animation
Bespoke animation for Archer returning to Peasant unit once attacked.
Environment art asset to be used in background parallax.
Updated pike defences to sharpened ‘bamboo’ in keeping with theme.
New trees, for the task of updating the visuals from Kingdom: New Lands
Mockup for the team, to show how new assets would look when grouped.
Background art ‘Monument’ - Appears in the far distance.
Chucklefish | 2016
Starbound is an extraterrestrial sandbox adventure game that first launched on Early Access in late 2013.
I joined the team the following year to assist in development, and worked on the game up until the official release in 2016.
As this was a small team, I was given the opportunity to create all sorts of varied content for the game. Here is a small selection of in-game assets I created during the game's development
Starbound won the ‘Most Fulfilling Community Funded Game’ award at SXSW 2017.
Chucklefish | 2014
Wayward Tide was a co-operative top-down action adventure game, taking place during the golden age of piracy. The game was to feature procedurally generated dungeon running, RPG elements and co-operative multiplayer.
The project was put on indefinite hold in late 2014, after nine months of pre-production.
Here you will see a selection of concept art, game assets and environment mockups I created during the game's short time in development.
Jungle environment mock-up
Mock-up showing grapple hook mechanic
Shop-keep indoor environment mock-up.
Player Running / Death animations
Enemy Concept Art
Enemy Concept Art
Enemy Concept Art
Assets for a 'Bootleg' themed Game Jam, where faux Mario fights the legal system
‘Outlaw’ Wargroove Faction (Personal)
Concept art assets for a game pitch (Personal)
Stranger Things (fan art)
Pixel Dailies